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Dungeon Tower Defense
INSTINCTʕ•͡ᴥ•ʔ Date: Friday, 2015-03-13, 9:07 PM | Message # 1
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Hello and welcome to this thread! Today we want to announce our game that is being in development, Dungeon Tower Defense! It is a tower defense game with a dungeon and open world feel. Dungeon Tower Defense or DTD is developed with TDTK which is a development kit for tower defense games, helping speed up the development process! All other assets have been made and developed by us, Dominion Studios! If you are interested in our new game please contact us, we hope to see you download the pre-alpha test build later down the road.

Here is a screenshot of what the world looks like in the Unity 5 editor, (This image does not reflect complied game assets!) The complied game has many shaders on the "PlayerCamera" , below are the shaders on the camera along with some other info on the current build!



Title Update Information

Title: Dungeon Tower Defense (DEV - <NULL>)
Company: Dominion Studios Ltd. (Limited)
Product Name: Dungeon Tower Defense

Settings (PC|Mac|Linux (Standalone) )

Resolution

Default is full screen
Default is native resolution
Run in background*

Player Options

Capture single screen: True
Display resolution dialog: Enabled
Use player log: True
Mac fullscreen mode: Fullscrenn Window
D3D9 fullscreen mode: Fullscreen Window
D3D11 fullscreen mode: Fullscreen Window
Visible in background: True
Force single instance: True

Other Settings

Rendering

Rendering Path* : Forward
Color Space* : Gamma
Use Direct3D 11* : True
Static Batching: True
Dynamic Batching: True
GPU Skinning* : True
Steroscopic rendering* : True

Optimization

API Compatible Level: .NET 2.0 Subset
Preload Shaders: True
Size: 52
Optimize Mesh Data: True

*Shader Setting between platfroms



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